GURPS Fantasy requires the GURPS Basic Set, Fourth Edition. Take the most flexible, most consistent game rules system available, and use it to run the campaign you dream of. You'll find help in running your campaign here, in Roma Arcana or any other setting: advice on creating balanced parties, devising scenarios to challenge them, and using the game rules to achieve dramatic effects. Send a band of adventurers on impossible missions in a magical Roman Empire, as they struggle to win honor and hold back the darkness. It can stand on its own, or fit into the Infinite Worlds background from GURPS Fourth Edition. You'll find examples of imaginary plants and animals, unique monsters, nonhuman races, occupations, spells, and enchanted objects, ready to use in your own campaign - or to use as models for inventing your own.Ī complete campaign setting, Roma Arcana, is ready to use in your own campaign. The main emphasis is on historical fantasy, in settings from the Bronze Age to the Renaissance, but the principles apply to any fantasy setting, from the prehistoric past to the remote future.īut there's more here than theoretical guidelines and toolkits. Building on the flexible, streamlined Fourth Edition rules, it lets you develop a campaign to explore the world of your favorite book or film - or create a new one from your own dreams. Now GURPS Fantasy offers roleplayers a comprehensive guide to the entire genre. I don't own the Fourth Edition books myself, so I've had to do with googling.From ancient myths to popular films, stories of heroes and magic have captured the human imagination. I'm not going to try to jam every single Force power ever displayed into a single character, just the basics aside from Mind Trick as I haven't found a similarly subtle GURPS power. My group will be playing the Infinite Worlds scenario before too long, and it occurred to me to play a Jedi character.
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